Problem
Space Shark tests whether an AI coding workflow can ship a production browser game, and whether player data can guide its design.
WorkIndependent product
An AI-assisted HTML5 browser game, shipped to the web and CrazyGames
Space Shark tests whether an AI coding workflow can ship a production browser game, and whether player data can guide its design.
I directed an AI coding workflow and managed QA, analytics, SDK integration and deployment. I set up Supabase analytics and joined session and referrer data to audit platform play metrics.
The game reached ~300 active players. The audit found a 3x undercount in platform play metrics, traced it to a missing SDK integration and shipped the fix; player behaviour data also showed onboarding friction, which led to a new tutorial.